![]() If not, well, it was the game that destroyed Cavedog. If you can put up with the incredibly slow gameplay, the awfulness of Zhon, and the strange detachment you have when you're fighting all four sides in one campaign, then TA: Kingdoms is a reasonably enjoyable game. They don't have walls, they don't have any power or any range, and they are, in a word, awful. Basically, Zhon gets flattened every time. While this sounds useful, in practice, the units die too fast to be healed. This is because one of Zhon's two buildings heals all nearby units. Also, Zhon units have incredibly low levels of hit points, much lower than all of the rest of the sides. Its units are summoned by other units who cast summoning spells, this prevents you from giving standing orders to units, and makes their section of the game very difficult to control. While three of the sides are well-balanced, well thought-out, easy to use and quite enjoyable to play, Zhon, the most "innovative" of the sides is completely useless, ghastly and awful. Unfortunately, that flaw is one of the sides. There is only one single flaw which spoils the campaign. This works to an extent, all of the sides are well-thought-out, the plot works well, and you really do get the idea that every battle matters. You play the bad-guys as they crush the unprepared defenders, you play the same defenders as they try to get a message back to the king, you play the allies who attempt to come to the aid of the two main sides. TA: Kingdoms' single-player campaign is unusual in that you play as all four sides at once. Despite this odd slant in terms of the pace of the game, gameplay is actually rather engaging, if you like that sort of thing. Your units can't breach the enemy walls, and the defenders will never run out of supplies. Because of this, TA: Kingdoms is a game of defense. ![]() You just have to wait for the power to roll in. In this game, there is no need to wait for the Tiberium to grow back, you don't have to go and hunt for another gold mine and you don't need to kill the enemy to gather their souls. The game's resource, the magical energy known as mana, is collected at sacred sites (Stonehenge) by using lodestones to funnel the natural energy into your power store. ![]() The only difference was, the defenders never had TA's infinite resources. Melee units were incredibly vulnerable to defenders' weapons and the castle walls were very difficult to breach once the attackers got there. A castle siege was difficult to win for these same reasons. In fact, melee combat of the sort the game is trying to portray is exactly like this. The walls are not units, they are built directly out of the game's resource (mana) and, as such, are unbelievably difficult to destroy. The walls also tend to unbalance the game, in the same way they did in the original TA and for the same reason. Just three or four defensive towers will crush any enemy assault utterly, making the game unbelievably unbalanced and the battles exhausting and drawn out. i am playing ta.k on windows 8.1 and it plays fine without compatibility mode but its always v1.0 i have checked the folders and in patches it has v1v2S0. The defensive structures in TA: Kingdoms are, to put it simply, ridiculously powerful. This would have been fine, except for the defenses. Most units are melee, with only a few archery and mage units backing them up. TA: Kingdoms was a massive departure from the RTS mainstream, in that its focus is on melee combat, in a magical, medieval setting, rather than a science-fiction setting with firearms combat. TA: Kingdoms was a massive commercial flop, most people see it as a big contributing factor in the death of Cavedog, which folded soon after releasing the expansion pack for this game. All in all this demo is a good-looking, decent-playing, but not spectacular download by commercial RTS standards.After the surprise success of Total Annihilation, it was hard to see how Cavedog would manage a successful follow-up. The demo version comes with a limited campaign and a one-map single-player mode, which gives the demo good replay potential. The sound effects and music, however, are indifferent. After you adjust the video options to a minimum 1,024x768 resolution, the graphics look quite attractive. ![]() The game lacks balance, too, strongly favoring defensive play (hiding behind a forest of towers is nearly always your best bet). However, the selection of buildings is not too generous, nor is the economy very well developed. In this case, you use a conjurer to ""summon"" structures instead of building them with peasants or buying them in a construction yard. As in all real-time-strategy games, you build structures and produce units to smash your enemy s base with overwhelming force. This installment of the Total Annihilation real-time-strategy series transfers the action to a swords-and-sorcery universe.
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